Chipmunk-Sharp
Chipmunk-Sharp is a C# port of Chipmunk (https://chipmunk-physics.net)

Chipmunk supports multiple collision primitives attached to one rigid body, and bodies may be joined by constraints. It has a flexible collision detection system with layers, exclusion groups and collision callbacks. Callbacks are defined based on user definable "collision types" and may reject collisions and even override the calculation of friction and elasticity coefficients.

Chipmunk-Sharp support other platforms than the now deprecated Microsoft XNA targets and others than the MonoGame runtime.

This project is open source, freely available, and free of royalties or encumberance. The software is released under the highly permissive MIT License.

The source code is hosted at github: https://github.com/netonjm/ChipmunkSharp

Last edited Jul 1, 2014 at 6:28 AM by netonjm, version 14